The problem occurs when I export the whole sequence as an FBX file to bring into Octane. The animation plays, and everything is where it's supposed to be. I'm otherwise a compositor and light modeler.įrom the beginning, everything appears to be working just fine within Maya. I'll provide any additional information that I can upon request. For the record, I did not build or rig the model, rather I had it commissioned for the project I'm managing.Īt this point, I'm the only one left actively working on the project, and my technical skills include beating programs with a stick until they work in the way I need them to, so patient, detailed explanations for any potential solutions are greatly appreciated. The character is comprised of many parts, rigged onto a simple skeleton. I'm unsure if this is the proper forum, but is the closest related I could find.įor the past few days, I've been wrestling with a problem importing an FBX file containing a lengthy animated rigged character from Maya 2016 into Octane Standalone v4.
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